This week Issam has been working on how the sentinels interact with water, so I can start testing it. The idea is that water turns solid without color - so you can 'freeze' a sentinel open or closed.
Also, if the wrong color water crosses the sentinel threshold, it will close:
I'm working on the last 3 Chameleon Temple puzzle rooms! 2 of them are *mostly* done. I particularly like this one:
Also this bug made me laugh:
Here's the other room, which still isn't totally done:
Here's Miles doing an office inspection: