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Friday
Nov042016

Weekly Blog Update: Coloring Book Website WIP

This week I've been working some more on the trailers for the Greenlight page, some text and layout for Greenlight, and a new website for the Coloring Book.

Here are some gifs for the website!

We should have the Greenlight and website launched next week!

Issam has still been working on the the WebGL build for the Photo Mode! Here's a weird debugging picture:

Here's a shot of Miles helping me work!

Friday
Oct282016

Weekly Blog Update: Coloring Book Updates

We're still working on the Coloring Book Mode this week!

Issam has been implementing keyboard and mouse controls: 

He's also started working on a webGL viewer!

I went back and made some changes to the Coloring Book trailer now that we have the full functionalty in. I've gotten some feedback from indie friends and have a few small changes to make before sharing it out:

I've also started working on our Steam Greenlight page, which means tons and tons of gifs!!

Today at the Tech Ranch (coworking space) I participated in a panel discussion about tech jobs for a group of 6th graders! It was really fun.

Miles has been helping me with my Halloween costume:

 

Friday
Oct212016

Weekly Blog Update: Octopus Temple Art & Online Gallery

This week I've been working on some art for the 1st cluster of puzzles in the Octopus Temple. There's not a lot to show yet, but I have some ideas for some narrative stuff!

I've also been working a bit on the Coloring Book trailer - in particular finding some good music for it!

Issam has been working on the screenshot sharing sytem for the Coloring Book mode. You can now build a gallery in the game and upload it online to share!

(don't worry, we'll straighten the tweet & share buttons!!)

He also started working on a WebGL screenshot viewer which should be cool. The idea is to make like an interactive screenshot. He's also updating the UI we'll see in the Coloring Book to match the UI mockups I made. 

Miles has been reminding us that staying hydrated is important!

Friday
Oct142016

Weekly Blog Update: UI and Octopus Temple Puzzles

Here's some more UI work that Issam has added for the Coloring Book this week!

I've been working ahead on the Octopus Temple. These rooms look a little boring at present, but the puzzles work!

I also got a lot of great bugs this week. Here's one where the pots make you fly:

Here's one where the fire spawners spit fire out... and the fire changes color??

And here's a crazy rendering bug! I like how spooky it is.

Miles has been trying to steal my pretzels:

Friday
Oct072016

Weekly Blog Update: More UI Work!

This week started off with some more UI mockups for me. First I did some work on the Photo Mode UI: 

Here's the Settings Menu:

And here's a mockup of the Load Screen for the Coloring Book: 

 

Issam has been implementing UI! Here are some gifs showing the gallery functionality!

I've also been working on some new puzzles!

Right now some stuff is a little broken though, so I can't really test them!

Here's Miles helping me work:

 

Friday
Sep302016

Weekly Blog Update: Menu UI & Fantastic Arcade

I started off the week excited to work on the Octopus Temple:

But then Issam decided to rain on my parade:

So I spent most of the week mocking up the gallery system for the Photo Mode in the Coloring Book! Controller controls: 

Zoomed in view:

Gallery building:

Mouse controls: 

What it looks like when you mouse over an image:

Zoomed in view:

Gallery building:

Issam has been implementing the gallery UI, as well as the system for uploading images online to share!

This week was also Fantastic Arcade in Austin! I only went on Thursday (the last day), but I watched the stream a little on other days. Just a couple of highlights!:

I really enjoyed Jenny Jiao Hsia's games. Many of them explore body image, and explore personal issues in an interesting way. It really made me feel inspired to make more personal games. I've had some ideas I've been sitting on for a long time, and now I feel pretty fired up to work on them. 

Ed Key showed his in-progress game, Forest of Sleep, which is still pretty rough in terms of readability, but it's just unbelievably pretty. I remember seeing some footage of this game a couple of years ago, and I'm excited about where it's going. It's always exciting to see games that pull from such different sources of inspiration.

David Kanega showed Oik OS Book I, which is hard to explain! You can watch some footage of it here. It was just a really good reminder to try different things, and not worry so much about conventions. I really enjoyed watching it. 

Today I went and judged some games by a group of Danish students who were here for 2 weeks, learning about the US and making games. They made serious games on various topics, such as global warming and homelessness. 

Miles has been napping:

 

Friday
Sep232016

Weekly Blog Update: AGC & Screenshots

This week has been a little slow! 

Because we won the Austin Intel Buzz Workshop last year, during the Intel Developer Showcase at the Austin Game Conference this year they had me come up on stage and talk about our game! There were more people there than I expected!

They also gave us some booth space at the Austin Game Convention for a few hours yesterday, which was really fun!

We also did a presentation on Tuesday, sharing our game with people at our coworking space!

Earlier in the week we took some time to do some scheduling and financial planning and and contact some people about contract work, so I don't have any exciting pictures from that... Other than this scary whiteboard sketch that Issam did when we were talking about the Coloring Book Mode:

Issam has been working on a sharing system for sharing screenshots from the Coloring Book and he's really excited about it! He's also been working on an in-game gallery for the screenshots:

Aside from planning stuff, I've been working some more on the Octopus Temple:

Miles has been... climbing into the fridge:

Friday
Sep162016

Weekly Blog Update: UI Stuff

Lots of small, not very glamorous tasks this week! 

I did a little more work on the trailer, but I want to wait until we have one more feature in before I consider it done. I like this little segment showing the levels:

I also made some icons that we were missing for the tutorial. This is the art we're planning on using, but once we see it in game I might decide to make my own. We got the icons from XeluBest.com


Issam has been polishing the UI for the Coloring Book. He did some work on how the save slots display (the arrows are not final):

Also I went through and set up camera positions for the thumbnails that display when you choose a level, and now Issam is implementing them.

Issam has also been looking into a sharing system for Photo Mode screenshots - so that players will be able to easily post them to Twitter and Facebook. 

And here's a little camera shutter effect for when you take photos:

I put up some fall decorations at home - here's Miles inspecting them for office saftey reasons:

Friday
Sep092016

Weekly Blog Update: Keyboard Support & Trailer Work

We've been jumping around a lot this week!

For starters, we added a Contract Work Page! If you need any help with Engineering, 3D Modeling or Animation, let us know!!

I spent the beginning of this week working on the Octopus Temple: 

I made some new pieces for fountains and sentinels:

The 2nd half of the week I've been working on a trailer to get ready for the release of the Coloring Book Mode!

Here are some cool screenshots I took while making the trailer:

    

Issam has spent the week working on keyboard and mouse controls for the Coloring Book Mode! The game now detectes if you used the controller or keyboard/mouse on the last frame, and the UI switches modes automatically. He also set up the InControl plugin to support multiple controller types. Here's a gif of the switch (which unfortunately is a little hidden by the watermark!)

Miles has just been hanging out, mostly.
Friday
Sep022016

Weekly Blog Update: New Music & Photo Mode

This week we got some new Chameleon Temple music from Yan!

The music is made up of layers that trigger in different sections of the temple. Here's a quick demo of how they sound together:

In the level it looks like this. The green boxes show where the music layer transitions happen:

Each green box has 2 sound triggers attached (for entering and exiting). The box names control what layers are playing (1 is on, 0 is off), plus how long the transition is: 

Issam has been working on the photo mode for the Coloring Book. He finished adding all of the controls this week-  now we just need to clean up the UI a little bit. The current set of controls are:

  • Camera Control (position)
  • Chameleon Poses
  • Camera Field of View
  • Bloom Intensity
  • Sun Color
  • Sun Intensity
  • Sun Rotation
  • Depth of Field       
  • Screen Filters (like Instagram!)

Here are a bunch of images he took today to test everything out:

I've moved back to working on the Octopus Temple puzzles, while Issam finishes up everything we need to release the Coloring Book Mode!

 Here's Miles trying to open some cookies. For morale.