Theme: the sound of a beating heart
There's a game idea I've been kicking around for the last year or so. Right around GDC last year a few things happened in the same span of time: I played Anna Anthropy's Dys4ia, I played Unmanned, and I watched Indie Game: The Movie, where Jonathan Blow talks about taking his deepest flaws and vulnerabilities, and putting them into his own games.
When those things came together, I started thinking about how I could translate my own issues and flaws directly into a gameplay experience. Comically enough, I landed on... the way I get when I have a crush on a boy. There's a lot I can get into about why I consider this to be an *actual* issue (my lack of mental discipline and obsessiveness) - but when I tried coming up with ways to explore my boy-craziness in gameplay, my idea was to specifically explore the heart-in-your-mouth sensation of actually trying to talk to said crush. I thought the panic was pretty interesting, and something that a lot of people would be able to relate to.
But the interesting part is that in the last couple of months, I've started to discover that I might have a real problem with anxiety. Not just the sort of everyday nervousness that comes from trying to talk to someone you don't really know, but irrational, overblown panic and fear. It manifests itself in several ways, and has begun to interfere with my everyday life. Now it seems like this funny, simple idea I've been building up has taken on new significance.
On the way to the jam, we joked about using the GGJ to make a game about anxiety - and then it turned out that the theme was the sound of a beating heart.
Crush is a simple prototype that explores the idea of anxiety. We were trying to recreate some of what I've been feeling. Perhaps in breaking down the pieces that make up a panic attack, simplifying them and creating a system, I can learn something about what is happening to me.
*EDIT* I did a more detailed write-up about making the game & what I learned here.
Team: Issam Khalil & Cat Musgrove
Time Frame: Friday (01/25) 6:30pm - Sunday (01/27) 2:00pm
Music: from http://www.JewelBeat.com
**Note: It is actually possible to beat the game!