We started out the week with more brainstorming, particularly dealing with fire and ice:
The idea of pouring out any sort of water is probably too big of a headache to deal with, but brainstorming is brainstorming!
We're particularly interested in the idea of having little animals to interact with, especially since there won't be any other characters in the game (click here to see birds). A loong time ago we made this weird little prototype of "birds" coming to life with color, and it was kind of neat. :) I also hadn't considered the interaction of water and fire (vs. inactive fire) before and I think there are some puzzle ideas there.
This page is obviously a little less fleshed out. :) Just thinking!!
I also did another pass on the final puzzle in the second section - splitting it into 2 separate puzzles. I had Issam play through them for the first time this afternoon, and it's still a bit off, so I'll do another pass on the design.
When I tested the second area the other week, we realized that there are still some readibility issues with the sentinels, that made it really hard to figure out a bunch of the puzzles in this section - so Issam has been playing with the idea of having a visual "line of sight" that appears when the sentinels see you:
Unfortunately this is a bit more heavy-handed than we thought it would be... While we were looking at it, we tried to do a quick effect to make the eyes "glow" but that's pretty awful too. :)
We have some more subtle ideas to try out - like making the head start looking at you from farther away, and lightening the color of the chameleon statue so it doesn't blend into the pillar as much. Also maybe making the actual pupil of the statue a different color (sort of like the failed eye-glow).
Miles spent the majority of the day sleeping in this bag: