After preparing our game for Game On last Thurs and attending the Captivate Conference last Fri-Sunday (you can read our notes from the conference here), we took Monday off, so I have a little less to report this week!
I posted the Color Thief feedback from Game On on Tuesday.
And today I posted the PowerPoint slides from the talks that Issam and I gave at Captivate: Bootstrapping Trouble Impact & Technical Strategies for Indie Studios.
On the Color Thief front, this week I made a few new animations for swimming (underwater), sliding on ice, and walking.
Issam hooked up the walking animation and made the controller a little more responsive. This way, when you press lightly on the controller, the chameleon walks - and when you press more, he runs.
Mostly this week he's been working on ice. We want the character and various objects to slide on icy surfaces.
I've been working on making the ourdoor level borders a little better. We'd been using these particularly flat looking "tree walls" and I want it to look a bit nicer.
Current tree walls:
Starting work on new borders:
Here's Miles in his Halloween costume!