This week we've been doing a lot of little things in preparation for Game On next Thursday.
I've made a number of small changes to the level. First I replaced the old large doors with new doors, so that the multi-room puzzles work again. I also had to widen the Buddha statue room so that the door could open without clipping through the wall. :)
I've also been adding ivy to the first outdoor section, and adding a new area for players to find color to open the first large door.
Issam turned off the foliage renderer when the leaves are "animated out." For the ivy, he fixed the collision so that the ivy is climbable again, and changed the color test logic so that it works better.
He removed some unused debug code (leftover from when objects could hold more than one chameleon's worth of color). He added and 'invert horizontal' option to the pause menu for the manual camera controls, as well as mouse sensitivity sliders, and made the pause menu work with the mouse.
He also removed the button prompt HUD, and added the option for us to have HUD tutorials instead (so that players can learn the controls of the game) (Although we don't have any examples to show yet.)
We have a busy week ahead of us!
Miles put up with me smothering him when I needed a quick break.