This week we've been looking at feedback from Fantastic Arcade (and IndieCade feedback), and coming up with a plan of attack for our next milestone!
To start the week off, I wrote up a big list of feedback, which is posted here. I'm starting off by redesigning the sections of the level that have issues. I also made some effects for when the chameleon is walking on surfaces without color (they're not hooked up yet though, so I will post a video later!)
Issam has been doing a lot of stuff! He fixed the prefab system and created a system that reimports perfab objects when they are changed.
After some issues...
...he fixed the sentinels, so that the new ones now import correctly and look at the player:
It's a little hard to tell from the Vine, so here's a screengrab as well:
He also fixed the shadows and sunrays, which have been missing for a little while. The outdoor sections of the level look pretty now! He also made the colors brighter when they are fully saturated.
We also made the change from the feedback to try setting all object color sizes to one. We want to test it for awhile and see what players think. It was definitely causing confusion before have bigger objects require more color - this is simpler and speeds up the overall pace of the game.
He also hooked up the ivy that I was working on last week, so it works in game now!