I spent last weekend working some more on some initial art for the puzzles in the 2nd half of the Chameleon Temple. Not super exciting, but it looks better than the placeholder art!:
From Monday-Weds I've gone back to working on some art for the Octopus Temple! This was the section I'd done before:
This is your view of the Temple before you add color to the water (actually it should be more opaque, but the shader is weird right now):
And this is the actual front!
Right now there's an issue with swimming in this section, but the idea is that you'll dive down to enter the temple. This is what it looks like without water right now, just for testing purposes:
The temple is really huge, but I think it will work better with swimming. We'll have to see!
Issam is still working on the new character collision system. To replace the capsule, he's using 3 sphere's which are bound to the character rig to actually follow the animation. It looks like this!
We took Thursday off for Thanksgiving. Here's Miles recovering after the feast!