Ludum Dare was last weekend! Neither Issam nor I actually finished anything, but we both started some projects we want to keep playing with.
The theme was "You are the monster," which made me think of this Miyazaki quote that was going around a while ago:
It gave me a sort of vague idea about a sea monster, and as I started modeling it I got really caught up in it and decided to just work on the model/rigging all weekend. It came out like this:
I don't have any specific plans yet, but I'd like to at least be able to control the character in 3D space and see what it feels like. I'm mostly just curious about trying to convey a mood.
Issam remembered a game idea that we had brainstormed a long time ago and thought it would be fun to prototype it. The basic idea is that you're a vampire that needs to go to the dentist, but has to get there while avoiding the sun. It was Issam's first time making art - he used MagicaVoxel (he didn't make the character though)!
He got the game to a point where the character is controllable and the game can detect when you are being hit by the sun. He also spent some time working on traffic:
As for Color Thief, this week I've been making small changes to the new temple section, and beginning to work on the other side.
Here's the other side right now:
I spent some time yesterday designing some new puzzles for both of these areas (where previous puzzles didn't quite fit in). We had been testing out puzzles as individual rooms, which worked well to quickly see how mechanics worked, but has been giving me a lot of trouble now that I need to make them fit into an actual level. I don't think this was necessarily the right approach. Here you can see some of my process on one of the puzzles:
On Tuesday night, Issam and I gave a talk at the local Autodesk Users' Group meeting about our Max to Unity pipeline, which you can also read about here! Our Friend Steve took some video for the documentary he's making with us, and he sent us some stills:
Issam talks with his hands.
Miles has been keeping things moving along by checking in on us to make sure we're always working: