This week I've been continuing work on fire - now they combine when you light two of them next to each other:
Which means you can make bigger fires:
Which means bigger unlit fires:
We went to a playtesting meetup on Tuesday night, so we got to test the 2 new puzzles, and I made a few small changes afterwards.
This is the first room (I posted some pics of it last week)
And this is the 2nd:
Look there's a drain!
One of the issues with the playtest was that I had cut out a section of the game after we made new sentinels and ivy (the old ones didn't work anymore), so I wasn't teaching the players concepts that would help with the new puzzles. I realized I could already put one of them back into the game, so I worked on that:
And then yesterday I played a little bit with putting puzzles that require pushing back into the game:
Obviously I jumped around a little bit... Today I'm going back to the fire since it's not quite finished enough to go into any puzzles yet. :)
Here's what Miles has been doing: