Most of this week was spent making those changes. Here are some of them!:
Before: The way trees work, when you color the trunks, the leaves grow and change color depending on what color you put on the trunk. Unfortunately, one of the colors you can 'make' is purple (which is the color you need to put on a door in this particular section). Since one of the trees is close to this overhang, players naturally assumed that they could take this color to solve the puzzle -- but you can't take color from leaves (and that's also not what I want the player to learn in this section).
After: I simply moved the tree farther away so that players will hopefully now see that there is no way to reach the leaves. In the future, we may consider allowing you to take the leaf color as well (just not in this particular section).
Before: To pass through a sentinel, you need to be the same color as it. At the very first sentinel, a few players were 'accidentally' solving this, by trying to take the purple with them to the purple door on the other side of the sentinel (a long time ago, I thought that having players accidentally solve it would help them learn how they worked -- but this is definitely not the case).
After: To solve this issue, I changed the color of that door, and also added a repeat of the sentinel hint (you originally see it to the left of the purple sentinel). This way, just in case they proceed to the blue sentinel and still don't know how to use them, they get another chance to absorb the hint (since if you don't understand sentinels, you cannot go back to see the hint again). I think the current placement is a little odd, so it might move in the future.
Before: I thought this was a super blatant hint... but I was wrong! In this area I want players to learn that you can put any color on plants to bring them to life (this is just in case they didn't play around in the first outdoor section). I thought a 'blue ivy' hint would make them try it, but a lot of players still go all of the way back to the first section and try to bring green past the sentinels.
After: I'm going to see if this works a little better. It's like "look - they're all different colors!!"
Before: This one is super weird, since it's been like this for a long time and wasn't an issue until last weekend! You need yellow for this door, but the adjacent puzzles contain tan - a TON of players thought these were the same color (which is totally understandable - I just don't know why it didn't come up before now).
After: I changed the tan to orange (and blue in the other puzzle). I actually think this might help make this fountain puzzle a little easier, since the spiral sticks out more? We'll see!
This is really subtle so I'm curious to see if it makes a difference. I just extended the wall a little bit (top picture is the before, bottom is after) so maybe now when players place the color on the wall, they're more likely to see that is extends to the other side of the sentinel.
Before: It's really easy to fall off of stairs throughout the temple - particularly when you're struggling with the camera and controls.
After: Initially I planned to add railings everywhere in response to this - but it takes a long time, and since we need to work on the camera anyway, I'd like to see how much that helps first. I added them in the very first section though, which I think is ok, since players would be getting used to the controls in this section anyway.
You're not supposed to be able to make the jump from here to the ladder, but a couple of players managed it... so I moved it a litter farther away. :)
I replaced the ivy that was here with a broken ladder, to help with the later broken ladder puzzle. (This way, players have seen it before.)
No one ever notices the flowers, so I hid one that already has some color on it. :)
There was a weird collision thing here where you had to jump to get off of the stairs. It's very satisfying to see this working correcly now.
Most of the other polish items were things for Issam to work on. The highest priority issue at the moment is doing another pass on the automatic camera. Right now if you don't use the manual camera, the game is really hard to play. It's always particularly hard for little kids, which is a problem, since kids want to play the game!
Issam is still stuck working on the push pots!
yep, this pushing thing is going really well. pic.twitter.com/bEkvchOZLS— Issam Khalil (@IssamKhalil) April 28, 2016
I made this cake today to celebrate our company's 4 year anniversary!! (Technically on April 15th!)
It's coffee cake with caramel frosting - and coffee & caramel macarons on top (the recipe is here!) It might be the richest cake I've ever made, and I'm planning on taking a nap when I finish this update...
Miles is finally feeling better, although I did manage to capture a sneeze face on camera, which is pretty adorable:
Moving forward, I'm hoping to FINALLY finish up the last room of the Chameleon Temple this week so we can start polishing it and digging into the Frog Temple. We also have someone working on a test for music, and another person working on a test for sound effects!! I'm really excited!!! :D